All Classes
| Class | Description |
|---|---|
| AbstractComponent |
An abstract implementation of a text component.
|
| AbstractComponentRenderer<C> |
An abstract implementation of a component renderer.
|
| Audience |
A receiver of Minecraft media.
|
| BinaryTagHolder |
Holds a compound binary tag.
|
| BlockNBTComponent |
Given an in-game position, this component reads the NBT of the associated block and displays that information.
|
| BlockNBTComponent.Builder |
An NBT component builder.
|
| BlockNBTComponent.LocalPos |
A local position.
|
| BlockNBTComponent.Pos |
A position.
|
| BlockNBTComponent.WorldPos |
A world position.
|
| BlockNBTComponent.WorldPos.Coordinate |
A coordinate component within a
BlockNBTComponent.WorldPos. |
| BlockNBTComponent.WorldPos.Coordinate.Type |
The type of a coordinate.
|
| Book |
Represents the in-game interface of a book.
|
| Book.Builder |
A builder for a
Book. |
| BossBar |
Represents an in-game bossbar which can be shown to the client.
|
| BossBar.Color |
One of the colors the bar component of a
BossBar. |
| BossBar.Flag |
Flags to control toggleable effects of a bossbar.
|
| BossBar.Listener |
A listener for changes that happen on a
BossBar. |
| BossBar.Overlay |
An overlay on the bar component of a bossbar.
|
| Buildable<R,B extends Buildable.Builder<R>> |
Something that can be built.
|
| Buildable.Builder<R> |
A builder.
|
| BuildableComponent<C extends BuildableComponent<C,B>,B extends ComponentBuilder<C,B>> |
A component which may be built.
|
| ClickEvent |
A click event.
|
| ClickEvent.Action |
An enumeration of click event actions.
|
| Codec<D,E,DX extends Throwable,EX extends Throwable> |
A combination encoder and decoder.
|
| Codec.Decoder<D,E,X extends Throwable> |
A decoder.
|
| Codec.Encoder<D,E,X extends Throwable> |
An encoder.
|
| Component |
A Component is an immutable object that represents how text
is displayed Minecraft clients.
|
| ComponentApplicable |
Something that can be applied to a
Component. |
| ComponentBuilder<C extends BuildableComponent<C,B>,B extends ComponentBuilder<C,B>> |
A component builder.
|
| ComponentBuilderApplicable |
Something that can be applied to a
ComponentBuilder. |
| ComponentFlattener |
A 'flattener' to convert a component tree to a linear string for display.
|
| ComponentFlattener.Builder |
A builder for a component flattener.
|
| ComponentLike |
Something that can be represented as a
Component. |
| ComponentMessageThrowable | |
| ComponentRenderer<C> |
A component renderer.
|
| ComponentSerializer<I extends Component,O extends Component,R> |
A
Component serializer and deserializer. |
| EntityNBTComponent |
Given a Minecraft selector, this component reads the NBT of the associated entity and displays that information.
|
| EntityNBTComponent.Builder |
An entity NBT component builder.
|
| FlattenerListener |
A listener accepting styled information from flattened components.
|
| ForwardingAudience |
A receiver that wraps one or more receivers.
|
| ForwardingAudience.Single |
An audience that forwards everything to a single other audience.
|
| GlobalTranslator |
A global source of translations.
|
| HoverEvent<V> |
A hover event.
|
| HoverEvent.Action<V> |
An enumeration of hover event actions.
|
| HoverEvent.ShowEntity |
The value of a
show_entity hover event. |
| HoverEvent.ShowItem |
The value of a
show_item hover event. |
| HoverEventSource<V> |
Something that can provide a
HoverEvent. |
| HSVLike |
Something that can provide hue, saturation, and value color components.
|
| Identified |
Something that can be identified by an
Identity. |
| Identity |
An identity used to track the sender of messages for the social interaction features
introduced in Minecraft: Java Edition 1.16.4.
|
| Index<K,V> |
A bi-directional map in which keys and values must be unique.
|
| IntFunction2<R> |
A function that takes two
ints as input and produces a R result. |
| KeybindComponent |
A
Component that displays the client's current keybind for the supplied action. |
| KeybindComponent.Builder |
A keybind component builder.
|
| LinearComponents |
A utility class that allows
components to be created where styles can be specified inline. |
| Listenable<L> |
Something that has listeners.
|
| MessageType |
Message types.
|
| Nag |
A nag.
|
| NamedTextColor |
The named text colours in Minecraft: Java Edition.
|
| NBTComponent<C extends NBTComponent<C,B>,B extends NBTComponentBuilder<C,B>> |
A component that can display NBT fetched from different locations, optionally trying to interpret the NBT as JSON
using the
net.kyori.adventure.text.serializer.gson.GsonComponentSerializer to convert the JSON to a Component. |
| NBTComponentBuilder<C extends NBTComponent<C,B>,B extends NBTComponentBuilder<C,B>> |
An NBT component builder.
|
| PatternReplacementResult |
A result for
Component.replaceText(TextReplacementConfig) pattern-based replacements}. |
| RGBLike |
Something that can provide red, green, and blue colour components.
|
| ScopedComponent<C extends Component> |
Some magic to change return types.
|
| ScoreComponent |
A component that can display a player's score from a scoreboard objective,
with an optional fallback value if the search for the score fails.
|
| ScoreComponent.Builder |
A score component builder.
|
| SelectorComponent |
A component that can display the name of entities found with a given selector.
|
| SelectorComponent.Builder |
A selector component builder.
|
| ShadyPines |
Various utilities.
|
| Sound |
Represents an in-game sound which can be played to the client.
|
| Sound.Source |
The sound source.
|
| Sound.Type |
A sound type.
|
| SoundStop |
A sound and/or a sound source, used for stopping in-game sounds that
are being played on a game client matching the given sound and/or sound source.
|
| StorageNBTComponent |
Given a
Key, this component reads the NBT of the associated command storage and displays that information. |
| StorageNBTComponent.Builder |
A command storage NBT component builder.
|
| Style |
A style applies visual effects or extra functionality to
Components,
such as TextColors, TextDecorations, ClickEvents etc. |
| Style.Builder |
A style builder.
|
| Style.Merge |
A merge choice.
|
| Style.Merge.Strategy |
A merge strategy.
|
| StyleBuilderApplicable |
Something that can be applied to a
Style. |
| TextColor |
A color which may be applied to a
Style. |
| TextComponent |
A component that displays a string.
|
| TextComponent.Builder |
A text component builder.
|
| TextDecoration |
An enumeration of decorations which may be applied to a
Component. |
| TextDecoration.State |
A state that a
TextDecoration can be in. |
| TextFormat |
A format which may be applied to a
Component. |
| TextReplacementConfig |
A configuration for how text can be replaced in a component.
|
| TextReplacementConfig.Builder |
A builder for replacement configurations.
|
| Ticks |
Standard game tick utilities.
|
| Title |
Represents an in-game title, which can be displayed across the centre of the screen.
|
| Title.Times |
Title times.
|
| TranslatableComponent |
A component that can display translated text.
|
| TranslatableComponent.Builder |
A text component builder.
|
| TranslatableComponentRenderer<C> |
A component renderer that does server-side translation rendering.
|
| TranslationRegistry |
A registry of translations.
|
| Translator |
A message format translator.
|
| UTF8ResourceBundleControl |
A
ResourceBundle.Control that enforces UTF-8 string encoding. |